By George Maestri
One glance and you may see that this 3ds Max e-book isn't the same as all of the others. It offers the middle 3ds Max positive factors in pages filled with outstanding pictures that completely illustrate the recommendations. every one web page is loaded with designated reasons on the most important parts, comparable to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and initiatives offer hands-on reinforcement as you research. Create textures, study rigging, deliver biped characters to life—even create hair with this pretty, full-color advisor.
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Additional info for 3ds Max at a Glance
Spindle A cylindrical shape with cone-shaped caps on the ends. Torus knot A shape with a complex knotted structure. Prism A triangular prism. qxd 22 10/27/07 6:27 PM Page 22 2 . Modeling Chamfer cylinder A cylinder with user-definable chamfers to round off the edges. Capsule A cylindrical shape with spherical end caps. C-Ext An extruded object that resembles a C or a U shape. L-Ext An extruded object that resembles an L shape. Useful for creating walls. Architectural Primitives 3ds Max has a wealth of architectural primitives.
Toggling the bulb icon off removes the effect. Each modifier shows up in the modifier stack in the order it was applied. Pin ModifierKeeps the modifier highlighted regardless of selection. Modifiers can have sub-objects, which control different aspects of the modifier. Show End Result–Shows the result of the entire stack. Configure Modifier Sets–Allows you to select and configure sets of modifiers. Remove Modifier– Removes the selected modifier from the stack. qxd 10/27/07 6:27 PM Page 25 Using Splines Using Splines In 3ds Max, a spline is a Bezier-based line that defines a closed or open shape.
TurboSmooth TurboSmooth is a simpler way to subdivide surfaces and will do much of the work of MeshSmooth without the overhead. It is much faster and more memory-efficient than MeshSmooth. It simply subdivides the mesh and allows you to set the iterations seen in the viewport and at rendering time. TurboSmooth also has an option for Explicit Normals, unavailable in MeshSmooth. TurboSmooth does not create a control cage or allow for weighting of the mesh. The TurboSmooth modifier is simpler and more efficient than MeshSmooth.