By Cheryl Cabrera
Become aware of the strategies and strategies required to rig attractive CG personality versions with Maya during this detailed publication and DVD package deal. the lovely colour pictures express simply what you could in achieving, and the designated step by step tutorials express precisely the best way to in attaining them. each process and tip is sponsored up with sensible tutorials, utilizing the types, scholar paintings and educational resources at the better half DVD to provide a crash direction during this important ability. With Cheryl Cabrera you will study about:Designing your first Biped personality; developing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; keep an eye on Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use basic NURBS and polygon modeling in Maya for better flexibility on your workflow * Create keep an eye on rig setups for a biped personality - either IK and FK * placed your new talents to paintings with the types and educational resources at the unfastened DVD!
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Extra info for An Essential Introduction to Maya Character Rigging
What is their trade or career? Are they a student? Are they a criminal? 2: Create Character Model Sheets Materials Needed: pencil 8 1⁄2" ϫ 11" paper or smaller, but no smaller than 5" ϫ 7" black and blue markers or pen and ink access to a photocopier access to a scanner Adobe Photoshop or other image editing software. 1. Draw front or side of character. a. First determine proportions. Draw a circle for the size of the head. Then stack 5 to 8 of these circles to establish your character’s height.
Click on the checkered box to the right of the Color attribute in the Attribute Editor. h. Under the 2D Textures section, make sure that “normal” is selected. Then click on File. This will connect a File node to the color inputs of the shader. Click on File under 2D Textures in the Create Render Node window. 31 32 C h a p te r O n e i. Click on the Folder icon to the right of “Image Name”. This should open the sourceimages folder (assuming you set the project as in step 1). tif which tells Maya where to find the file we would like to display on our plane, then click “open”.
In order for your design to stand out among the others, your design must be different. If you insist on designing a robot, make sure that all bendable areas (knees, ankles, toes, shoulders, elbows, wrists, fingers, neck, hips, and the torso) are designed for flexibility, such as rubber hoses. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r Characters from “Botones” by Arturo deLaGuardia (2002). Robots and aliens can make great characters if your story and design are unique! Character by Neil Helm (2006).